Star Wars: Empire at War Brief
Set in between chapters of the two Star Wars series, this realtime strategy game bridges Episode III and Episode IV as wars rage for control of the galaxy after the devastation of the Clone Wars and in the wake of the Jedi slaughter that has disrupted the balance of the force.

Developer Petroglyph aims to bring a complex balancing system to the genre so that both inexperienced players and hardcore gamers can immerse themselves in the game. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.

Developer Petroglyph aims to bring a complex balancing system to the genre so that both inexperienced players and hardcore gamers can immerse themselves in the game. All of the gameplay and action within Star Wars: Empire at War is a persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy.
We were able to sit down with a skirmish map on the fertile soil of the doomed planet Alderaan, where Rebel forces were forced to defend themselves from an Imperial ground assault, complete with the huge walker armors first featured in The Empire Strikes Back. As it turns out, the general idea behind combat between the game's various units goes a step beyond rock-paper-scissors. Every unit in the game will have a "counterunit" that can defeat it easily (so there won't be any individual "superunits" you can churn out exclusively to win), but every unit in the game will also have a favored enemy unit it will be extremely effective against.
Typically in real-time strategy games, you slowly assemble your armies by gradually building the required structures and by researching the proper upgrades. Then you bring these armies in to battle in the late game, only to lose them in the next mission. Empire at War's units will be completely persistent, so you'll keep whichever units survived your last battle. So, considering how expensive some of the most powerful units will be, you may find yourself actually retreating. In fact, attacking and retreating may be central to your strategy, especially if you're playing as the Rebels, who might not always have the resources to mount a full-scale assault. Sometimes it may be better to use guerilla tactics, like crippling a powerful capital ship and fleeing into hyperspace before an armada can be sent after you.